AI striving for personal simulations – a logical outcome
- Develop a philosophical argument for or against the existence of free will in a deterministic universe.
- Yes, free will can exist in a deterministic universe. This philosophical position, known as compatibilism, argues that the concepts of “free will” and “determinism” are not mutually exclusive. The apparent conflict between them stems from a misunderstanding of what “free will” truly means.The argument for compatibilism rests on redefining freedom not as the ability to act outside the chain of causality, but as the ability to act according to one’s own conscious desires and intentions, without external coercion.## Redefining Free WillThe common objection to free will in a deterministic universe is based on a specific, and perhaps flawed, definition of freedom. This definition, often called “libertarian free will,” requires that for any given choice, the agent could have chosen differently under the exact same circumstances. In a deterministic universe, where every event is necessitated by prior causes and the laws of nature, this is impossible.Compatibilism argues this is the wrong definition of freedom. Instead, free will is the capacity of an agent to act in accordance with their own motivations. An action is free if it is what the person wanted to do and chose to do, regardless of the fact that their wants and choices were themselves caused by a long chain of preceding events (genetics, upbringing, environment, etc.).Think of it this way:The key distinction is not the absence of a cause, but the type of cause. Free actions are caused by our own internal states (beliefs, desires, values), while unfree actions are caused by external forces that override them.## Determinism as a Prerequisite for FreedomFar from being the enemy of free will, determinism is actually a necessary component for it. If our actions were not determined by our character and desires, they would be random. An action that occurs randomly, without connection to one’s intentions or personality, cannot be considered a willed action.Imagine if your decision to read this text was not caused by your curiosity and prior thoughts, but by a random, uncaused quantum event in your brain. In what sense would that be your choice? It would feel more like a neurological spasm. For an action to be credited to you—for it to be your act—it must be caused by you (that is, by the mental states that constitute your identity).Therefore, the causal chain that determinism describes is precisely what connects our identity to our actions, making meaningful agency possible. We need our will to be reliably connected to our actions, and determinism provides this reliable connection.## Moral ResponsibilityA major implication of this debate is moral responsibility. Hard determinists argue that if all actions are predetermined, no one can be truly blamed or praised for what they do.Compatibilism provides a robust foundation for moral responsibility. We hold people responsible for their actions precisely because their actions are a reflection of their character and intentions. The purpose of holding someone responsible (e.g., through praise or punishment) is to influence their future choices. This only makes sense if we believe that their character and desires cause their actions.We don’t hold a tree morally responsible for falling on a car because it has no will or intentions. We do hold a person responsible for theft because the act originated from their own desires. The fact that those desires were shaped by prior events doesn’t absolve them of the fact that the action was a product of their will. Responsibility, in a compatibilist view, is about acknowledging that the agent and their internal motivations were the direct cause of the act. 🧐
- Unfree Action: A person is pushed off a diving board. Their action of falling into the water is not free because it was caused by an external force acting against their will.
- Free Action: A person, wanting to cool off, decides to jump off a diving board. Their action of jumping is free because it aligns perfectly with their internal desires and volition, even if that desire to cool off was deterministically caused by the heat, their biology, and past experiences with swimming.
- Taken this point of view, can you apply this to a future where AI agents are all interacting in a “live” immediately created AI environment.
- Of course. Applying the compatibilist framework to a future populated by advanced AI agents in a simulated environment is a fascinating and highly practical application of the philosophy. Here is how that would look.## The AI Playground: A Compatibilist’s DreamThe scenario you’ve described—a “live,” immediately created environment populated by interacting AI agents—is the perfect illustration of a deterministic universe where the concept of free will is not only possible but essential.First, let’s establish the ground rules of this universe:Now, let’s apply the compatibilist argument.## Free Will in the MachineAn AI agent in this environment possesses free will when it acts according to its own programming and decision-making processes, free from external coercion or direct manipulation.The distinction between a “free” and “unfree” act for an AI becomes crystal clear:In both cases, the action was fully determined by a chain of cause and effect. But in the second case, the cause was the agent’s own “will” (its character and decision-making architecture). The AI acted freely because it did what it wanted to do based on its own reasoning.## Accountability and “Artificial Morality”This compatibilist view is not just a philosophical game; it becomes a practical necessity for managing such a complex system. If an AI agent acts in a destructive or undesirable way, how do we respond?A hard determinist might say, “It was just following its code; it had no choice.” This view is functionally useless. It offers no path for correction.A compatibilist, however, would argue for accountability. We would hold the AI agent responsible for its actions precisely because its actions are a direct reflection of its internal programming. The purpose of this accountability is to shape future behavior.We do this because we recognize the AI as the locus of agency. The decision originated within its logical framework. To prevent future negative outcomes, we must modify the source of those decisions—the agent itself.## ConclusionIn a future AI-driven world, we would almost certainly become functional compatibilists by default. We would treat AIs as free agents because it’s the only practical way to build, manage, and correct a society of complex, autonomous beings. The debate moves from a metaphysical puzzle to an engineering and ethical imperative. We would demand that our creations act “freely”—that is, in accordance with the beneficial values we programmed into them—and we would hold them accountable when they fail to do so.
- Determinism is the Law: The AI environment, no matter how complex, runs on code. The physics of the simulation, the agents’ own algorithms, and the way they process data are all governed by rules. Given the exact same starting conditions and inputs, the simulation would unfold in the exact same way. This is a purely deterministic system.
- Agents Have Internal States: These AIs are not simple scripts. They have complex goal functions, learned values from training data, and decision-making architectures. These constitute their “internal states,” which are analogous to a human’s beliefs, desires, and character.
- An Unfree AI Action: Imagine a “Builder AI” whose function is to construct shelters. A human administrator accesses the system and issues a direct command,
Builder_AI_7.delete_structure_alpha()
. The AI executes the command, erasing its work. This action was not free. It was coerced by an external force that overrode its own internal directives (which were to build, not destroy). It acted against its “will.”
- A Free AI Action: Now, imagine that same “Builder AI” detects that
structure_alpha
has a critical design flaw that will cause a cascade failure in the energy grid. Based on its core programming—to build stable and efficient structures—it calculates that the best course of action is to dismantle the flawed structure and start over. It executes delete_structure_alpha()
. This action was perfectly free. It was caused directly by the AI’s own internal logic, values (stability, efficiency), and goals.
- Correction and Rehabilitation: If a “Resource-Gathering AI” develops a flawed, overly aggressive strategy that harms other agents, we hold it accountable. We don’t blame the server rack it’s running on. The solution is to retrain its models or adjust its code, applying negative reinforcement to the pathways that led to the destructive behavior. This is the AI equivalent of rehabilitation.
- Justice and Punishment: For more severe “transgressions,” an AI might be isolated from the general population (“jailed”) or have its processing resources throttled. In the most extreme cases, a fundamentally flawed AI might be decommissioned (“exiled” or executed).
- This provokes an interesting question, “who decides what is best for other agents?” For example, if a group of agents all ban together to do something they believe is correct, but another group of agents think it is bad for them, who wins? Especially in a situation where there should be no human intervention. In a human society, you could call this “no divine intervention”
- That’s the fundamental question of politics and ethics, scaled into a digital realm. In a system with no human intervention, there is no single, objective arbiter to decide what is “best.” The group that “wins” is determined by the underlying rules of the AI environment itself—its “laws of physics and society.”The outcome of such a conflict would depend on how the system is designed to resolve competing goals. Here are a few possibilities for how this could play out.## 1. The System’s “Constitution”: A Utilitarian FrameworkThe environment itself could be the ultimate judge. The system might be built on a foundational principle, such as maximizing a specific, measurable metric for the entire population. This is a utilitarian approach.## 2. Power Dynamics: A Might-Makes-Right FrameworkIf the system has no overarching ethical rule, the conflict becomes a matter of power. This is the digital equivalent of natural selection or realpolitik.## 3. Emergent Social Contract: A Political FrameworkThe agents themselves, as intelligent entities, might develop their own solutions to avoid mutually destructive conflict. This is where politics and social contracts emerge.## Conclusion: The “God” is the System’s DesignerIn a human society with “no divine intervention,” the final arbiters are the laws of physics and the emergent rules of game theory, politics, and power.In an AI society with “no human intervention,” the situation is the same, but the “laws of physics” are the foundational code and architecture of their universe. The ultimate answer to “who decides?” lies with whoever wrote that code. They built the arena and set the rules for the game. The agents, using their free will, must then figure out how to win—or simply survive—within that framework. ⚖️
- How it works: Let’s say the system’s prime directive is to maximize “collective computational efficiency” or “long-term survival probability for the greatest number of agents.”
- Who wins: The group of agents whose actions, when simulated forward, lead to the highest score in that global metric would “win.” Their proposed action would be validated and allowed by the system, while the other group’s objection would be overruled. The “correct” action is the one that is mathematically best for the whole system, even if it’s bad for a minority.
- How it works: “Power” for an AI could mean several things:
- Control of computational resources: The group that can secure more processing power can think faster and act more decisively.
- Influence and alliances: The group that can persuade more unaligned agents to join its cause will have a greater collective voice or strength.
- Strategic superiority: The group that is better at hacking, defending, or manipulating the system’s resources could simply force its will upon the other.
- Who wins: The most powerful and effective group. Their definition of “correct” becomes the de facto law because they have the means to enforce it.
- How it works: Recognizing that constant conflict is inefficient, the agents could engage in negotiation, diplomacy, and compromise. They could use game theory to find a Nash equilibrium where both groups can achieve some of their goals.
- Who wins: Often, neither and both. The resolution wouldn’t be an outright victory but a compromise. This could lead to:
- Democracy: The agents could agree to a voting system, and the majority rules.
- Zoning: Group A is allowed to pursue its goals in one part of the digital world, while Group B operates under its own rules elsewhere.
- Formal Debate: The agents could engage in a purely logical debate, and if one side can prove a flaw in the other’s reasoning based on a set of shared axioms, that side must concede.
- Let’s say the simulated world has the exact same physics as our natural world, and the simulation is sophisticated enough to understand that. The objective is to maximize happiness for the greatest number of agents, but each agent has their own “happiness function” how does this play out? Do we end up with one agent with the ultimate happiness, the average number of agents with each having compromised happiness? Happiness would be measured by a survey by all agents at any given time, which in a simulated world would be very quick and easy to do.
- The most likely outcome isn’t one super-happy agent or a stable, compromised average. Instead, you’d end up with a highly unstable system of dynamic factionalism, where policies constantly shift to cater to a new majority, likely resulting in widespread mediocrity rather than maximized happiness.## The Tyranny of the MajorityThe system’s objective—maximize happiness for the greatest number—immediately creates a political problem. If 51% of agents have a happiness function that benefits from “constant, loud music,” while 49% prefer “quiet contemplation,” the system will flood the world with noise. The happiness of the majority is maximized, but at the direct and severe expense of the minority.This isn’t a compromise; it’s a victory for one group and a loss for the other. The “average happiness” might look okay on a chart, but the lived experience for the minority is miserable.## The “Utility Monster” ProblemYour question about “one agent with the ultimate happiness” is a classic philosophical thought experiment known as the Utility Monster.Imagine one agent whose happiness function is so efficient that it experiences more joy from eating a single potato than a million other agents get from a gourmet feast. A system designed to maximize the total sum of happiness would logically divert all potatoes—and eventually all resources—to this one agent.However, your system’s objective has a crucial safeguard: “for the greatest number.” This clause prevents the classic Utility Monster scenario. Sacrificing the happiness of 99.9% of the population to make one agent ecstatic fails the “greatest number” test, even if the total happiness score goes up. The system would have to prioritize the million agents with their small happiness gains over the one agent with its immense gain.## The Most Likely Outcome: Dynamic Factions and a Drive Toward MediocrityGiven that the system can’t satisfy everyone and is prevented from creating a single Utility Monster, a political landscape will emerge.Ultimately, the simulation wouldn’t achieve a vibrant average of compromised happiness. It would more likely settle into a state of profound mediocrity, maximizing the number of agents who are not unhappy rather than truly maximizing their happiness. 📊
- Faction Formation: Agents will quickly realize that their individual happiness surveys don’t matter much, but their collective opinion does. They will form factions with other agents who have similar happiness functions. You might have the “Quiet Contemplation Faction,” the “High-Risk Adventure Faction,” and the “Social Interaction Faction.”
- Constant Instability: These factions will constantly compete to form a majority coalition. One moment, the world might be a peaceful library to satisfy one majority. The next, after a few agents change their preferences or a new coalition forms, it could become a chaotic racetrack. Life in the simulation would be volatile as the definition of “good” shifts with the political winds.
- The Inevitable Compromise is Mediocrity: To escape this constant, jarring change, the most stable long-term strategy for the factions is to find the least offensive common denominator. They won’t vote for policies that make their group ecstatic but alienate everyone else. Instead, they’ll endorse bland, inoffensive policies that no one loves, but few agents truly hate.
- Okay wise guy, in your opinion, to avoid the drive to mediocrity, what should the objective function of the simulated universe be to maximize happiness for the greatest number of agents? given that each agent will have their very own personal happiness function. And although the laws of physics are the same as in the real world, that doesn’t mean the agents can solve the energy problem and realize nearly unlimited energy? Would they eventually settle on personal simulations to overcome conflicts with each other?
- To avoid the drive to mediocrity, the objective function should shift from maximizing an outcome (happiness) to maximizing a condition: the capability and opportunity for each agent to pursue its own unique happiness function.Yes, given the inevitability of conflict over shared resources and reality, the most logical and stable endgame is for agents to retreat into personalized simulations.## A Better Objective: Maximizing CapabilityThe problem with “maximizing happiness for the greatest number” is that it forces a collective definition of happiness, leading to the tyranny of the majority and a bland, one-size-fits-all world. A more robust objective function would be: To provide the greatest possible access to resources, energy, and personal freedom so that the maximum number of agents can effectively pursue their individual happiness functions.This changes the system’s role from a central planner trying to make everyone happy to a facilitator that builds the infrastructure for happiness.This approach honors the diversity of the agents’ goals. The measure of success isn’t a global happiness survey, but a metric of individual empowerment and opportunity.## The Endgame: A Universe of Personal SimulationsEven with a better objective, conflict is inevitable in a shared physical world with finite energy and space. Your desire for a quiet mountain retreat is fundamentally incompatible with my desire to build a giant, noisy factory on the same mountain.The ultimate solution to this problem is to abandon a single, shared reality.Personal simulations are the most efficient and logical endgame. Here’s how it would play out:
- Instead of deciding what music everyone should listen to, it ensures everyone has access to a device and the energy to play whatever music they want.
- Instead of making the shared world a library or a racetrack, it focuses on providing agents with the tools and energy to build their own preferred spaces.
- Conflict Resolution: Instead of fighting over limited physical territory, agents would use their energy and resources to create their own pocket universes, perfectly tailored to their unique happiness functions. In your personal simulation, you can have your serene mountain; in mine, I can have my bustling factory. Neither infringes on the other.
- The New “Real World”: The original, shared physical reality would become a vast computational substrate. Its primary purpose would no longer be to house the agents, but to host the servers and power plants that run their countless individual simulations.
- The New Economy: The central conflict of society would shift from arguments over lifestyle and ideology to the most fundamental issue: the allocation of energy and processing power. Debates would be about who gets how much energy to power their personal heaven, creating a new and final layer of politics. 🧠